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1. Cost of Jump Freighterrs - in Player Features and Ideas Discussion [original thread]
PhantomMajor wrote: Draupp wrote: Jump drives are t1. True but it still doesn't explain why a jump freighter is a T2 ship Because it creates a huge demand for T2 materials, thus ensuring at least some people in null ( and Low ) will a...
- by Felicity Love - at 2015.02.08 05:39:58
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2. Cost of Jump Freighterrs - in Player Features and Ideas Discussion [original thread]
Orny wrote: Is anyone able to tell me how CCP can justify the cost of a Jump Freighter - around 7 Bill ISK. I would pay about 2 bill for one but 7 bill is daylight robbery Hey, if CCP started letting Wormholes produce moon minerals there'd b...
- by Felicity Love - at 2015.02.08 05:34:58
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3. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: CCP Ytterbium wrote: On the bright side however, we are working on ways to remove offline Control Towers. It's still in early design and with our team bandwidth being quite full for Crius, this will have to wait a...
- by Felicity Love - at 2014.05.26 01:44:00
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4. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Grats to everyone that got borked on the salvage speculation... feeling special yet ?
- by Felicity Love - at 2014.05.25 09:58:00
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5. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The Retriever and Mackinaw keep the solo and low-attention mining crown thanks to their untouched massive ore bays. They'll be getting a slight decrease to their yield to help moderate their strength, as the previous round...
- by Felicity Love - at 2014.05.06 01:41:00
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6. Remotely Detonated Drones - in Player Features and Ideas Discussion [original thread]
What I'd really like to see in the game is a remotely detonated drone of some kind that attaches itself to the target's hull, and then either detonates after a time delay (set by a timer) expires or the owner pushes the button. Skills could inclu...
- by Felicity Love - at 2014.04.30 14:11:00
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7. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I want to see a very rare BPC from ghost site drops that allows for a "faction" level mobile structure that is CLOAKABLE and jump-capable. Y'know... put the definition of "mobile" to a new level and give people a real "easter egg" to hunt for. A...
- by Felicity Love - at 2013.11.14 03:54:00
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8. [REQUEST] Add more Planetary Interaction Skills - in Player Features and Ideas Discussion [original thread]
Hey, CCP: Time to add a few more skills, or another "tier", to allow planetary tycoons to expand their empires. "Advanced Planetary Consolodation" to skill up for more planets per pilot, for example. Also, a few implants to expand Command Cen...
- by Felicity Love - at 2013.04.11 16:53:00
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